No
Local Rules

Course Local Rules

 
Official Local Rules — All players must comply
1

Starter Check-In

All players must report to the starter before starting play.
2

Out of Bounds

Out of bounds is defined by white stakes, boundary fences, walls or tree line marked with white paint. A ball is considered out of bounds when it lies beyond these markers. Additionally, the practice area behind the 18th hole is also out of bounds.
3

Penalty Areas

Penalty areas are marked by red or yellow stakes. Players may take relief under Rule 17 with a one-stroke penalty.

Exception — Hole 5 Drainage Ditch

A free drop is allowed if the ball lies between the yellow markers at the drainage ditch on hole 5.

Free Drop Ditches

The drainage ditches between the 8th green and 10th green, to the right side of the 12th hole before the 2nd green, and near the tee of the 3rd hole — all qualify for a free drop if the ball is in the ditch and can be located.

4

Ground Under Repair

Areas marked with white lines or GUR signs are considered ground under repair. Players must take free relief under Rule 16.1. This applies to all areas under repair, including materials left on the course by green staff. Extremely worn patches of earth may be agreed as GUR by fellow competitors.
5

Paths Across Burns

Players may take relief from all paths, but not from the bridge itself — a ball on the bridge is deemed to be in a hazard.
6

Slow Play

Players must maintain pace with the group in front or allow the group behind to play through. During a medal or competition, if groups merge or change, the Committee has pre-approved that players may join the group behind if they find themselves alone. Two-player groups may merge only if it helps maintain pace of play.

Waving Players On

Players should wave on following groups at holes 3, 4, 5, and 12 to help maintain pace of play.

Mats

Players may take relief from all mats on the course, except when on a bridge.

Drop Zones

Players may take relief from the ditch behind the 16th tee and must drop within two club lengths from the marked tree toward the 17th fairway.

Penalty for Breach of Local Rule

Match play: loss of hole. Stroke play: two strokes.

Course Etiquette

 
Expected conduct for all players and visitors
👔
Dress Code Suitable golfing attire required. No denims, collarless shirts, vests, football/rugby tops, untailored shorts, tracksuits, or trainer-type shoes.
Play Play without delay. Your position on the course is behind the game in front, not ahead of the game behind.
🌿
Divots & Pitch Marks Replace all divots and pitch marks. Divot boxes are available at all Par 3s.
🛒
Carts Keep caddy cars off all tees and greens.
🤝
Behaviour All players should refrain from offensive language and behave in a manner that reflects our course conduct policy.
📋
Course Monitors Rangers and starters are responsible for monitoring all aspects of course etiquette. Please comply courteously with all requests and directions from them.

2s Competition Rules

 
Weekly opt-in · £1 entry fee
Entry Fee
£1 per week. No requirement to enter every week.
Entry Requirement
You must also enter the NTP contest in that week to be eligible.
Eligibility
Only those who have paid the £1 entry fee in the week it is won are eligible for the prize pot.
All Holes Eligible
All holes are eligible for the 2s, including those not in the NTP competition.
Roll-Over
If the 2s is not won in any week, the pot rolls over to the following week.
Prize Pot Reset
If the 2s is won, the pot resets to zero.
Prize Split
The prize pot is shared equally among all eligible participants on the week it is won.
Last Week of Season
If no 2s are recorded on the last day, birdies on Par 4s become eligible, then pars on any hole (excluding Fun Day).

Fun Day Rules

 
Hole-by-hole contest format
Hole Hole Name Contest
1 Old Home Nearest to the Pin in Two Shots
2 Hillfoot Nearest to the Pin in Two Shots
3 Ben View Nearest to the Pin in Two Shots
4 Bank Nearest to the Pin in Two Shots
5 Heich Wood Nearest to the Ditch (Not In) — between the Yellow markers
6 Darnley Nearest to the Pin
7 Quarry Nearest to the Pin in Two Shots
8 Dovecot Nearest to the Pin
9 Look About Ye Nearest to the Pin in Two Shots
10 Railway Nearest to the Pin in Two Shots
11 Beild Nearest to the Pin in Two Shots Marker plays 2nd shot
12 Fort Nearest to the Pin in Two Shots
13 Dam Nearest to the Pin in Two Shots Must tee off with 7 iron
14 Burn Nearest to the Pin
15 Patterton Longest Drive — ball must remain on the fairway
16 Ranges Nearest to the Pin
17 Thornie Nearest to the Pin in Two Shots
18 Jenny Lind Nearest to the Pin Must tee off with driver
⚠️ Holes 10 & 11: The player marking your card plays your second shot — you hit your drive, the marker hits the second shot with your ball.
 

Click on below articles to view content

 
×
image

Select or Upload from File Manager

Our Partners